The following images are brought to you from this semester’s various Lighting & Rendering class assignments. As I really wasn’t able to update my page with actual projects, here’s a whole bunch of screenshots of what I’ve been working on from February till now.
Render layers exercise, mimicking an art movement (fauvism):
Same scene, caustics exercise:
Maya Software render:
Interior scene, render passes and GI:
This is my favorite class of the semester, and definitely a very dense class in terms of new information and skills. I get to do the things I like best: concept art, modeling, texturing, and lighting.
Although, I must say, GI and Final Gathering and caustics can be evil. One time, I checked the “emit photons” box on an environment image map in my scene, and Maya promptly and saucily told me to save the scene and quit the program. Just like this:
“Error: fatal. The system may have become unstable. Please save the scene and exit Maya.”
At least it gave me a chance.