Modeling/Set Dressing/Shading reel, 2015

1. Pixar Undergraduate Program group project. Responsible for: concept art, modeling and shading of the carriage, some minor prop shading, set dressing, layout, and matte painting. Done in 7 days with Andrew Finley and JD Gardner. Maya, Slim, Renderman.

2. Medieval Castle (environment for thesis). All aspects: modeling, set dressing, shading, lighting. Maya, Mental Ray.

3. Wooden church model, PUP final project. All aspects. Done in two weeks using hand-modeled pieces and Python scripting for construction. Age pass by hand. Maya, Python.

4. Sustainability 101 informational video for Staples. Collaboration with Mark Sniffen (http://www.marksniffen.com/). Responsible for: storyboarding, concept art, modeling, set dressing, shading, some lighting. Blender.

5. Helicopter (VFX for short film – ARC by Mark Logan). All aspects. Blender.

6. Lepestok (personal short film, 2014). All aspects. Maya, Mental Ray.

 

Pixar Undergraduate Program Reel 2014

Select projects completed during the 10-week technical direction internship at Pixar.

1. Group project. Responsible for: concept art, modeling and shading of the carriage, some minor prop shading, set dressing, layout, and matte painting. Done in 7 days with Andrew Finley and JD Gardner.

2. Wooden church model, done in two weeks using hand-modeled pieces and Python scripting for construction. Age pass done by hand.

3. Antique clock, modeling and shading, two weeks.

Music: “Work All Day” by Portugal. The Man. I do not own any part of that.