Guys, we have Cake.
Guys, we have Cake.
Yes it is. It has to be. Forgive the mix of playblasted and rendered shots, as well as the weight painting issues.
The trees are blooming, the sun is warm. They’re luring us outside… But no. We take off our shoes and half our clothes, buy enough candy and tea for the night, and set up camp in the lab for the next 8 hours. Good plan? Good plan.
Rough cut, everyone. Rough cut. I didn’t even expect myself to have finished this much at this point.
Please keep in min, I am aware that:
Don’t care. Done for the weekend. However, any and all criticism on animation, editing, and storytelling is more than welcome!!
Four weeks left, folks. Four weeks. Terrifying.
I promised myself a Sunday morning walk in the woods, and that is exactly what I did. Walking off trail right outside the campus, my friend and I found a deer skeleton. We took the skull, which still had one antler attached, and brought it home as a trophy. Next week, we’re excavating the site for more treasure.
In other news, progress on “Cake” isn’t bad, but could be better. I finished all my blocking and even began a bit of splining. That’s a good place to be for now.
Guys, I threw together a trailer today! Just a warning, it may not be 100% accurate. Judge for yourselves:
It has been a week of blocking and animating. It has also been a week of crazy weather, after which, it seems, spring has finally come. The sun is back. I’m melting. This week I recorded voice, and finally got to see Gorynya move. Let me tell you how happy I am to be finally animating…
Here is a short blocking and lip synch test. Looks like I’ll need at least one more blendshape, on the lower lip, to help with the lip synch.
The password is: CakeTest1
Still working on the overall look of it, for both the character and the background. I tried several different outline techniques for the 3D geometry, but none of them worked to my liking. There’s still plenty of time for experimenting, though.
Also, on Friday, I slept for 15 hours. 15 hours, guys. 15 hours. I am not proud of myself, for having slept so much and for having gotten myself to the point of having to sleep so much. Does that make sense?
Week 6 coming up, everybody. Week 6. Let’s go.
Saturday night, and I’m in the lab until 1am after 10 hours of sitting in front of the screen. When did “no life” become everyday life?
I did, however, put in eyes, teeth, and tongues, paint weights, create most of the textures, and fix the rig. And now, this is how I feel:
There are still lots of things to fix, but I’m really happy with how it’s turning out so far!
Here is a rough version of the 3D animatic. Working on this, I realized just how much more weight painting I’ll have to do! Still, my shots are set up and I am ready to animate.
Password: ZmeyGorynych. Just for you guys, just for you.
He is not pleased with you.
In other news, my blendshapes are done! Tomorrow I paint weights, at last. The day after tomorrow I have to bust out a 3D animatic. I have to, I must, I will. I don’t have a choice.
And for now: Red Hot Chili Peppers, Foster the People, vanilla apricot green tea, and experimenting with textures. Sounds like a Kat-worthy Friday night.
NEVER, never ever ever, ever ever, delete history or freeze transformations on or anywhere near blendshapes. Never.